YELLOW MAGIC'S PROFILE
I am nothing special
Being Yellow Magic
An average Joe finds inspiration for an RPG Maker game in the unlikeliest of places
An average Joe finds inspiration for an RPG Maker game in the unlikeliest of places
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Being Yellow Magic
Being Yellow Magic
author=KumoriCloudGames
This game is incredible, it's certainly the complete "entering Yellow Magic's mind experience" through a first person view! I love the live action cut scenes, they really make the game feel more novel and unique!
Thanks for playing (uh, watching)! Glad you enjoyed it!!
King of Grayscale
Steamed Hams, but it's RPGMAKER2003!
It'll Look Great On Your Résumé
Ashes of Roses
A bit late but I finally got around to playing this!
Pretty sick battle system! At first things felt a bit bare, but after beating more enemies and getting more skills, I started to see the wisdom in certain combinations of skills and such. I'm very tempted to steal ideas such as the multiple-turns-per-character thing (as long as AP remained above 0).
I ended up assuming a very 'safe' style of play, revolving around building up AP until I was able to utilise Carmanth's Lunar/Solar damage increasing whip attack - and always making sure the Lunar/Solar Aspects were never above one level. This might not have been the best way to go about things, though, because ultimately the giant frog thingy (or whatever it was that Judith became) was a bit too much (I took down one of the tentacles and thought I was doing fairly well....until the tentacles regenerated) - and after I ran out of the Senescent grenades, I was done for.
I wish there were items that could revive your characters besides Argent's Grand Exorcism - once she got KO'd I was pretty much done.
With regards to the story pieces, tbh I guess I'd echo alot of kumada's thoughts above. I wasn't really aware of what was going on (although I guess I wasn't supposed to)? The quotes in the battle system could have been a nice touch for a game that required less thinking than this one, but I was too absorbed in the battles to really pay attention to them.
Overall great stuff - would definitely play the finished product if you intend on further developing this.
Pretty sick battle system! At first things felt a bit bare, but after beating more enemies and getting more skills, I started to see the wisdom in certain combinations of skills and such. I'm very tempted to steal ideas such as the multiple-turns-per-character thing (as long as AP remained above 0).
I ended up assuming a very 'safe' style of play, revolving around building up AP until I was able to utilise Carmanth's Lunar/Solar damage increasing whip attack - and always making sure the Lunar/Solar Aspects were never above one level. This might not have been the best way to go about things, though, because ultimately the giant frog thingy (or whatever it was that Judith became) was a bit too much (I took down one of the tentacles and thought I was doing fairly well....until the tentacles regenerated) - and after I ran out of the Senescent grenades, I was done for.
I wish there were items that could revive your characters besides Argent's Grand Exorcism - once she got KO'd I was pretty much done.
With regards to the story pieces, tbh I guess I'd echo alot of kumada's thoughts above. I wasn't really aware of what was going on (although I guess I wasn't supposed to)? The quotes in the battle system could have been a nice touch for a game that required less thinking than this one, but I was too absorbed in the battles to really pay attention to them.
Overall great stuff - would definitely play the finished product if you intend on further developing this.
It's Always Sunny In Philadelphia - The jRPG
Hahaha ;D Seriously though, this is messed up. I don't really see anyone mentioning this game besides you, sooooo....bug?














